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Arkenheim - Game                  

Arkenheim is a multiplayer Rogue-like Game currently being developed by Bedtime Games. The Game is based on vikings and Nordic Mythology but taking place during a fantasy version of the Industrial revolution, giving the game a Unique look described as "Rune Punk" by the developers. 


During My internship, I was tasked with exploring and designing the visual style and distinct features of the two enemy factions " The Warthrong" and "The Trade Guild". I would then design and do turnarounds in 2D and later make the models in 3D, shade them and import them to unity.   

Fayburrow - Game                  

Fayburrow is a mystery adventure game currently being developed by our team at the Animation workshop.

Its our 3rd year bachelor production, and we hope to tell an intriguing story through clever dialogue and fun visuals.

At the moment i'm working as a generalist on the project and has done both story and character development, Quest and level design, as well as concept art and 3D modelling.

Little Jimmy - NGO commercial                  

Little Jimmy was a commercial we created for Plastic change as part of our second year project.
The commercial shows the boy scout Jimmy doing his best to help the environment, however there isn't much he can do as long as big corporations do nothing.

 

I worked as a CG generalist and Character concept artist for this project, and did the design for the main
character Jimmy
, as well as modelling and texturing props, retopologizinggrey boxing, sitting up shots and comping in nuke.
  

Lightbringer - Jam Game                                            

Lightbringer is a game where you try to solve simple puzzles, but you only have small sparks of light to see the level and the rest of the time you're in complete darkness. You'll instead have to rely on the seconds of light, your memory and sound. 
  
The game was developed at Nordic Game Jam 2022 in 48 hours.

https://frostbandit.itch.io/lightbringer
 

I created all the art in game, including custom font and animation, as well as working on the game idea and game design.

Mons Capra Vulpes - Quadruped project      

The Quadruped project was a solo project at the animation workshop where we had to concept, design, model, sculpt and texture a four legged creature. 

I also decided to try my hand at xgen fur for the first time.  

Outlaw - Game                                                

Outlaw is a game where you have way too short conversations with strangers before you start shooting each other up.

Its Developed by Frostbandit and can be played on both phone and pc. 

 

https://frostbandit.itch.io/outlaw

I designed and drew both the background and all the characters and enemies, as well as some unused props.  

Running Out - Jam Game                                            

Running Out is a game about sustaining your phone battery while trying to find the train station.
We created this game during Viborg game jam and won "Best Game" and "Best mechanics" 

https://frostbandit.itch.io/running-out
 

I worked mainly on story, game design and UI
 

I've got a new friend - short short project              

At the animation Workshop we had to create a short children's cartoon for the short short project.

Our group decided to interview a first grade of international students and create a silly little story from what they said.

I worked on multiple tasks during the project including: Interviewing the children, story, stitching the interview together and general sound work, prop designer and artist, and some animation clean-up.

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